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Mont Saint Michel - filming location in Belgium

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Volumetric capture in Belgium draws on the country's deep VFX and animation cluster — nWave, Benuts, Grid VFX, uMedia — and the studio infrastructure built by the Belgian Tax Shelter.

Here is the breakdown. We set up volumetric capture for projects in Belgium, connecting shoots with multi-camera capture stages, the processing pipeline and the tech crews who produce free-viewpoint 3D content. Volumetric capture records a performer or object from many synchronised cameras at once and reconstructs them as a three-dimensional digital asset that can be viewed from any angle — material that drives AR and VR experiences, virtual production, holographic displays and interactive content.

Here is how that works. Our teams plan the capture session with care, since volumetric work depends on precise camera synchronisation, controlled lighting and a clean capture setting, and the processing that turns raw footage into usable 3D assets is big. Belgium's strong VFX and real-time content sector gives volumetric projects access to skilled 3D artists and pipeline engineers. Our crews work in Dutch, French and English, and we brief shoots on what volumetric capture can deliver so the creative plan is grounded in the tech realities of the medium.

Here is what that looks like on the ground. Belgium's skill in volumetric capture and real-time content is built on its deep VFX and animation cluster. The Belgian Tax Shelter, a tax-incentive investment mechanism that has channelled investment into qualifying shoots and supported the studio and post infrastructure the country relies on. Studios such as nWave, Benuts, Grid VFX and uMedia give volumetric and immersive projects access to skilled 3D and real-time talent, and the same ecosystem that delivers feature VFX supports emerging-media work.

In practice, the work is hands-on. Regional funds. Screen Flanders and the VAF, Wallimage, screen.brussels — reinforce the sector, and the INSAS and RITCS film schools in Brussels, alongside the country's digital-arts programmes, feed talent into it. The euro is the working currency and VAT is 21%. For shoots weighing where to place volumetric and immersive work, our team explains how the Tax Shelter applies to qualifying spend and sets up the capture stage, crews and processing pipeline so the project runs to plan.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Belgium?

Belgium has access to volumetric capture facilities through partnerships with European studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Belgium that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.